What to do
- Walk the town after each Vault keyThe current quest references say marked NPCs and new cutscenes appear as you progress. Walk Tresna, not only the dungeon entrance, after a new key or boss trophy.
- Keep named trophies and materialsSound of Hubris, Alabaster Candle, Quantum Core, Broken Rocket, and both King’s Masks are quest inputs in the checked index. Do not sell or discard a unique item before the named NPC conversation advances.
- Use the giver mapAndrei is the blacksmith, Eris the witch/riddle giver, Julien the south patch/portal NPC, Babyl the Gallery gunner, Tomo the research NPC, and Nou the material vendor. Customer fetch tasks are separate from the weapon chains.
- Open narrow routes when neededWeapon Mastery, hidden treasures, backpack Sliver, and freeing Masa each have separate version or source boundaries. Use their dedicated pages instead of copying this index as a complete walkthrough.
- Verify the rewardA recipe, patch system, vendor stock, or quest-log update is the success signal. If a trophy remains in the bag, revisit the named giver and check the next gate.
Searchable reference rows
| Giver / task | Checked gate | Reward or next step |
|---|---|---|
| Andrei · Friendly Hammer | Kalina Day and four Sun Eaters for a Merchant starter | Core starter craft route |
| Andrei · Old Days, New Tech | Herald's Sound of Hubris trophy | Sun and Moon Ballad gauntlets |
| Andrei · New Days, Broken Tech | Thalaam's Alabaster Candle | Broken-tech craft branch |
| Tomo · The Archeologist | Four Echo Links from Gallery | Trade Research / relic research progression |
| Babyl · Jail of the Lustrous | Curator's Quantum Core | Gallery gun/task branch |
| Babyl · Police Jurisdiction | Tyke's Broken Rocket | Rectifier / Babyl task branch |
| Julien / Andrei · Souls Forever Lost | Aeolia visit plus Senda's Left and Monte's Right King’s Masks | Ray Axe spear route |
| Julien · Souls Forever Lost 2 | Ray Axe plus additional materials | Final Ray Axe recipe upgrade |
| Eris · Magic Land / riddle | Vault milestone and four Oneiric Quartz for the named chain | Eris hidden-treasure/riddle branch |
| Nou · Delivery | Meet Nou in a dungeon '?' room and bring the requested material | Nou's material vendor |
| Julien · The Weird Prisoner | Vault II / 50,000 lifetime gold, then 500g at the south board | Julien and backpack patch system |
| Babyl · Babyl's Request | Clear Curator, then talk to Babyl | Blo-Beam recipe |
| Babyl · The Rectifier | Curator clear plus Tyke's Broken Rocket | Rectifier spear recipe |
| Nou / Anacard · Weapon Mastery | Find Anacard, kill a boss with Old Broom, return to Anacard | Use the separate Weapon Mastery page for the current spawn bug |
| Masa · Thief Trophy | Aetherium Heart breaks the glass cell, then talk south near Julien | Combat Rod route; use the separate Masa page for evidence limits |
How you know it worked
The town log updates, the named NPC's dialogue changes, and the recipe, patch, material vendor, or quest reward appears. A boss trophy that sits in your bag but does not advance the log usually means the wrong NPC or the next gate has not been visited.
Platform and version boundaries
| Scope | This is a current named-task index, not a complete every-NPC or every-customer walkthrough. |
|---|---|
| Version | Official 1.0 news confirms new quests/cutscenes but does not reprint the full quest table; current community indexes supply the route details. |
| Keep separate | Weapon Mastery, hidden treasure, backpack, and Masa pages contain narrower evidence and should not be collapsed into one generic answer. |
| No invented IDs | The game is single-player and the checked sources provide no redeem-code or typed quest-ID route. |
Common failure branches
- Stop and verify: The complete current 1.0 town-log list, including all customer rotations and blank autocomplete names.
- Stop and verify: Exact platform-specific dialogue wording and whether any reward changes after a patch.
- Stop and verify: A second independent current visual for every named material gate and recipe result.
FAQ
Where should I look after a new Vault key?
Walk the marked NPCs in Tresna and check the town log. The current quest indexes say new tasks and cutscenes can appear after key/boss progression.
Who handles weapon quests?
Andrei handles blacksmith crafts, Babyl handles the Gallery gun branch, Julien directs the mask/patch chain, and Nou handles material deliveries.
Why is my boss trophy not advancing a quest?
Keep the named trophy, revisit the exact NPC, and check the next gate. A trophy in the bag is not itself proof that the dialogue has advanced.
Is this every side quest?
No. It covers the concrete named chains in the checked sources. Customer rotations, blank autocomplete names, and platform-specific wording remain unresolved.
Where is the broom quest?
Use the separate Weapon Mastery page: current reports describe finding Anacard, killing a boss with the Old Broom, and returning to Anacard; Humble Hero is a separate achievement.
Sources · checked 2026-09-08
Source type is explicit so a player can tell an official rule from a community observation.
- The Endless Vault: side quests ↗editorial · Current reference · Current 1.0 giver/gate/reward index for Andrei, Eris, Julien, Babyl, Nou, and customer tasks.
- Moonlighter 2 Wiki: quest guide ↗editorial · Current reference · Independent current town-log decoder with named task inputs, boss trophies, and version boundaries.
- Official Steam 1.0 launch announcement ↗official · Current reference · Official 1.0 context for new quests, cutscenes, and the post-story loop; it does not publish the full task table.
- Official Steam achievements ↗official · Current reference · Independent official anchors for Return of the Retailer, boss, shop, Vault, and upgrade progression.
